Gaming techniques in education. Is it useful?
Modern times require modern teaching methods. In a day when kids grow up with smart phones and tablets, professors cannot show up to class with the same old materials. They need to constantly keep up with technology and new techniques of attracting pupils' attention. A trending teaching method is the one that makes everything look like a game. Thus, children learn essential lessons through the concept of acquisition and not memorizing.
In this regard, game designers can bring a huge contribution to the academic system. They can collaborate with professors and build educational applications and programs.
Here are some gaming principles that can make wonders when it comes to capturing attention, memorable characters, the desire to keep trying and setting goals.
- Creating a story line
- Alternative ways to succeed
- Make winning gradually difficult
- Give meaning to every action
- Simulate different situations
Most famous and addictive games have impressive story lines. As strange as it may seem, users manage to learn them all by heart and even become passionate about every event. However, they are extremely reluctant when it comes to learning history lessons, for instance. These resemble very much with battle online games, but still, they are not "alive" and engaging. Game designers could trick students into learning history by creating games with real characters and real story lines. This will be indeed an amazing achievement both for the IT field and the educational one.
Here's an old method that must disappear from schools - giving students a single option to get high grades. Gaming is much more challenging and creative in this matter - players are always forced to think about new ways of winning. This principle can easily be implemented in schools and educate pupils to find personalized succeeding methods. Game designers can help professors create alternative paths for reaching a certain level of knowledge or for solving a problem.
Make a game where users can't even get past the first level and they will uninstall it immediately. Then, assign an extremely complex problem in the first day of school and students will hate your subject. The idea is simple - if progress is not possible, people give up. As a consequence, professors should learn from games to start simple and gradually increase the difficulty level. This is available both for lessons and for tests. It is better to assign smaller tests and note the students' progress in time than to have just a term exam with lots of failures.
For this method, professors can use digital tools like educational games with tests.
Here's the number one question asked by pupils: Why do I have to learn this? And they are perfectly right to think like this - without a practical purpose, learning things by heart becomes redundant. Gaming always has a logic - players struggle to obtain a key to get to the next level; they build virtual worlds with a visible final result. This principle takes more time to be employed in classes, but it is totally worth the effort. For example, professors can teach math by organizing contests or fund raisings where pupils are responsible with the accountability.
Gadgets are really useful for this method. For instance, children could use their phones to learn how to read maps and how to orient themselves in space.
This is the basic rule in gaming - simulating events and life situations. Professors can bring dynamism into their class by speaking less and doing more. Having a Physics class? Then let students learn through experiments and failures. Simulate a real life problem and let them find the path to success.
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